Longhouse 1.0


Longhouse 1.75

Longhouse 1.75


Posted By on Jun 3, 2015

Longhouse 1.75 came about as a request from Dr. Neal Ferris to organize and present at a session on Virtual Archaeology at the Canadian Archaeological Association Conference (CAA) in London Ontario of May in 2014.  The presentation entitled VFX Methodologies for Scientific Visualization in Archaeology was an opportunity to expand on some of the tools and methodologies being developed, as well as provide some insight into the world of...

Read More
Longhouse 1.5

Longhouse 1.5


Posted By on Jun 2, 2015

Longhouse 1.5 was a further attempt to test the notion of user engagement through procedural model building within 3D space.  My understanding of the visualization of longhouses from the archaeological record arises principally from the work of four archaeologists; J.V. Wright, Mima Kapches, Christine Dodd and Dean Snow. Due to the lack of any real physical evidence, models of longhouse use, style, agency, and construction have been...

Read More
Longhouse 1.0

Longhouse 1.0


Posted By on Jun 1, 2015

Longhouse 1.0 began in the Winter of 2013 through a series of discussions with long-time 3D animation and VFX collaborator Andrew Alzner as a starting point for my Ph.D. research into Phenomenological experiences within virtual environments (see my blog on methodology & research).  Both Andrew and I had met each other in 1996 at Side Effects Software (SESI) and had travelled to Japan and LA regularly for customer support.  SESI...

Read More