Longhouse 2.0


Longhouse 2.5

Longhouse 2.5


Posted By on Jun 4, 2015

Longhouse 2.5 came about during a long conversation with Ron Williamson from ASI.  Ron had been very generous with his time to discuss some of the issues of longhouse archaeology, the theories and methodologies for data acquisition as well as some of the personal experiences in building longhouse reconstructions.  As is his supportive nature, Ron provided me with a set of architectural drafts he had commissioned a few years back.  It...

Read More
Longhouse 2.2

Longhouse 2.2


Posted By on Jun 4, 2015

Longhouse 2.2 became a watershed moment during our research primarily due to two seemly inconsequential decisions; a port of the 3D assets to the Unreal game engine and a chance tour of local High School students. The purpose of the Loyalist College Animation students time at the SA was to help develop a pipeline for the mass scanning of 3D artifacts (see Longhouse 2.0).  However, as the co-op students were winding down on their 2...

Read More
Longhouse 2.1

Longhouse 2.1


Posted By on Jun 4, 2015

Longhouse 2.1 was originally intended as a preliminary introduction to our 10 Loyalist College Animation interns to basic archaeological research and visualization of archaeological material.  As Sustainable Archaeology is located directly within the Museum of Ontario Archaeology, the students had direct exposure to the partially reconstructed Lawson Neutral Iroquoian Longhouse Village. Additionally they were within driving distance...

Read More
Longhouse 2.0

Longhouse 2.0


Posted By on Jun 4, 2015

Longhouse 2.0 started as a joint project between Dr. Neal Ferris at Sustainable Archaeology (SA) and theskonkworks (SKW) to explore the possibilities of developing a mass scanning pipeline for 3D artifacts in the summer of 2012.  Working with Namir Ahmed, a Master’s student in Archaeology at UWO and someone with previous animation and archaeology expertise, this project was one of the first MITACS granted research initiatives to...

Read More