Longhouse 3.x


Longhouse 3.5.9

Longhouse 3.5.9


Posted By on Aug 23, 2016

It has been a bit since my last post.  In that time I have been writing my dissertation and conducting interviews on how archaeologists react to immersive and non-immersive representations of virtual archaeological data. It’s been a year since we started Lh3.x and in that time technology as always has eclipsed the originally intended platform. Lh3.x was built using Autodesk Maya built assets imported into Unity 4.5-5 and then...

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Longhouse 3.5.8

Longhouse 3.5.8


Posted By on Feb 5, 2016

Power, Authority and the Virtual Image! This eight-month journey has been an exploration of virtual archaeology through research, production and knowledge mobilization. As Ingold would point out, both virtually and theoretically we have made course corrections or wayfaring points (2011) throughout the process that have been reflective of cultural historical norms, technological advances, production sensibilities and participant...

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Longhouse 3.5.7

Longhouse 3.5.7


Posted By on Dec 2, 2015

Today’s post is really a brain dump of the last four weeks of virtual archaeology theoretical reading I’ve been doing and the practical application of the Lh3.x project. The project itself is going along swimmingly but into the tough phase of honing down the assets so users can run through the experience in real time and with a variety of machine speeds.  Although “polygon count” is always an issue with...

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Longhouse 3.5.6

Longhouse 3.5.6


Posted By on Nov 3, 2015

Sorry for the delay over the last couple of weeks.  Craig and I were busy with the wonderful 1.0 version of Ryerson University’s B3D Design Conference two Friday’s ago and we’ve both been catching up since the Heritage Toronto event.  B3D proved to be an enlightening set of broad based discussions ranging from Virtual Reality to 3D Printing, however I was really impressed with both the awareness and promotion of...

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Longhouse 3.5.5

Longhouse 3.5.5


Posted By on Oct 16, 2015

It’s been a whirlwind week here.  Craig, Jamie Kwan and I attended the Heritage Toronto Gala Tuesday night to roll out the first public viewing of Longhouse3.x.  Jamie was my graduate research assistant this year in the Master in Digital Media program here at Ryerson University, who used his architectural training to help visualize the modern interpretation of a 3D longhouse in Longhouse 2.5.  It proved to be a stellar night and...

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Longhouse 3.5

Longhouse 3.5


Posted By on Oct 2, 2015

This has been an extremely busy week.  Craig and I have been working hard on finalizing the vestibule entrances to the longhouse and how the Elm bark shingles would be positioned. Because of the Toronto Heritage event on October 13th, we’ve also sped up the development process a little so that hopefully Mayor John Tory and the other Toronto Heritage guests will be able to experience something unique during the event. The...

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