Longhouse 3.x


Longhouse 3.4.5

Longhouse 3.4.5


Posted By on Sep 25, 2015

This has been an extremely busy week.  Craig and I are now in high gear preparing for our first public showing of Longhouse 3.0 on October 13th during the Toronto Heritage Gala reception and then on October 23rd we are the opening speakers for the B3D Design Conference here in Toronto.  Our session in 3D Design – Graphics and Storytelling will include gaming and 3D animation industry guru Athomas Goldberg and Mummiologist Dr....

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Longhouse 3.4

Longhouse 3.4


Posted By on Sep 22, 2015

Craig and I are midway through finishing the exterior and have been preplanning for the additional assets that will be added in order to populate the longhouses. In Film & Television production we call these assets “props”, which act as tools to enhance the emotions or phenomenological experience of the viewer in a particular scene or environment. These assets also help to engage the participant by giving the viewer multiple areas...

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Longhouse 3.3.5

Longhouse 3.3.5


Posted By on Sep 16, 2015

I wanted to relay some great news for the project!  Craig and I have been asked to unveil the final version of the Virtual Longhouse on October 13th during the reception for the Heritage Toronto Gala.  This is an exciting opportunity for us to test in public with Heritage professionals, their first impressions of this virtual reality tool set and methodology.  However, you the viewer, will get some pre-event exposure was we start to...

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Longhouse 3.3

Longhouse 3.3


Posted By on Sep 14, 2015

Craig and I had hoped to give you a fully framed longhouse last week, but late into last Thursday night we had a massive panic attack.  We had been spending the good part of two weeks debating, researching, consulting and re-researching possible roofing methodologies that would have been used when Iroquoian builders were constructing their houses.  Yes, this seems to be also the main divergent of opinions as well between our key...

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Longhouse 3.2.5

Longhouse 3.2.5


Posted By on Sep 3, 2015

A big shout out to @EAAGlasgow (EAA Glasgow 2015).  Would have loved to participated in this year’s timely sessions, but the Ryerson MDM grad students are starting early this week/year!  I also want to congratulate my research partner Craig Barr who just recently launched his Lynda.com course entitled Mudbox Essentials Training. Mudbox is an extremely powerful 3D sculpting and painting software application, which we’ve...

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Longhouse 3.2

Longhouse 3.2


Posted By on Aug 18, 2015

It’s been another busy week as we start to refine the longhouse superstructure.  The iconic “half-cigar” shape is starting to take form, but keep in mind that this visualization is just one of many interpretations that have been brought forward over the years and only one of many physical and digital reconstructions to be attempted.  I also wanted to touch upon our method of visual research when preparing for the...

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