Previous Posts


The Wanderbirds!


Posted By on Sep 21, 2015

This blog is dedicated to my Mentor and Friend, Kaj Pindal. In the fall of 2004 I met Kaj Pindal professionally while working temporarily as the Program Coordinator for the BAA in Animation at Sheridan College.  Although I knew of Kaj and had had him as a guest speaker when I was at Sheridan as a student in the 90’s, I really didn’t get a chance to know him as a colleague in the animation industry.  Everybody in the...

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Longhouse 3.0.5

Longhouse 3.0.5


Posted By on Jul 13, 2015

Based on all of the great feedback and some excellent research leads, in Stage 3.0.5 of our virtual Iroquoian longhouse project, we look at fur, bark and pole positioning to envision sleeping platform construction within a 3D environment.  There isn’t a considerable amount of reference material available to help guide our visualization process and we will go into further detail later on the visual staging of the interior...

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Longhouse 2.1

Longhouse 2.1


Posted By on Jun 4, 2015

Longhouse 2.1 was originally intended as a preliminary introduction to our 10 Loyalist College Animation interns to basic archaeological research and visualization of archaeological material.  As Sustainable Archaeology is located directly within the Museum of Ontario Archaeology, the students had direct exposure to the partially reconstructed Lawson Neutral Iroquoian Longhouse Village. Additionally they were within driving distance...

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The last two weeks I was busily developing and presenting a draft of my proposed Research Flow Chart.  My old age must be setting in, because I find it harder and harder to develop succinct research ideas!  In an attempt to make sense of what I am trying to accomplish, I drafted a short paragraph to flesh out the idea and then to act as a guide for my Flow Chart. Visualizing Southwestern Ontario Socio-Cultural Implications in...

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This post is going to start with a story.  In 1993, as a newbie field archaeologist, I had as most do, a horrible time differentiating between soil or root stains and post holes.  I can’t tell you how many post holes I mangled, much to the dissatisfaction of my field supervisor. Sweating every soil stain, I began to wonder if there was a way to visualize in 3D, what we assumed to be post holes to determine if they actually...

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EdgeLab!


Posted By on Apr 10, 2012

Just got back from the Digital Media Zone open house! I’ll devote some more time to the DMZ later, but I ran into the EdgeLab which shares space at the DMZ.  They were making the coolest Social Innovation tools with Arduino that I’ve ever seen.  Interactive clothing with predefined words that can be emitted from a speaker or read off an LED.  Designed for children and adults with motor function difficulties, this is just...

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